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Fire emblem gamepedia fae
Fire emblem gamepedia fae













fire emblem gamepedia fae

Noontime is preferred if a player opts for Special Fighter, which allows Fae to counter-attack with a Noontime activation.Glittering Breath's effect while could be activated in the Player Phase, is rarely used due to Fae's rather restrictive armor movement, and the conditions of having 2 allies around Fae to at least match Water Breath's effect.While Water Breath and Glittering Breath are very similar by providing defensive stats, Water Breath is slightly more preferable due to its lack of positional requirements.Weapon: Water Breath (+Def) / Glittering Breath + (+Def) / Lightning Breath (+Def) However, it is recommended to get rid of the flaw by merging, as enemy phase builds could leverage on every single stat.

fire emblem gamepedia fae

A flaw in SPD probably causes the least damage.An asset in ATK could also be considered to finish off the opponent in a single hit, and it could be beneficial as she will not have to receive a second attack from a follow up.As such, ging for a DEF asset is rather helpful. Rounding out Winter Fae's defenses is likely to be her first priority. The main purpose of this build is to outlive your opponent.This is probably the best bane for Fae that is not a superbane. However, HP has the least returns on investment as she is usually required to take multiple hits. HP: Fae needs to take hit, so having more HP naturally means the ability to take more damage. However, this is a superbane, which does hurt her arena scoring potential. As Fae also will be able to enjoy the Fighter Skill benefits, Speed is probably the most dispensable stat of the five. SPD: Speed has always been a contentious stat for armors to use, as they have access to strong skills that outright ignore Speed checks (unless her opponent uses Null Follow-Up or related skills). It is also worth noting that this is a superbane. However, as Fae is still predominantly an Enemy Phase unit that focuses on taking hits, it would be ideal for Fae to leave Resistance alone if possible. RES: Fae’s Resistance is naturally high, so having a boon provides somewhat of a diminishing return. +DEF: For purely Enemy Phase builds, pursing her Defence might be a worthy endeavour as to allow her to soak up more physical damage. Fae has comparatively less Attack compared to many of her contemporaries, which means that Fae will value the extra boost in Attack more to give her more offensive presence in the Player Phase. +ATK: Increasing her Attack is recommended if Fae is opting for a mixed phase setup. The choice of IV heavily hinges on the role that Fae is playing in her team, pure Enemy Phase or Mixed Phase. Fae retains her general stat distribution compared to her infantry counterpart, albeit with much more stats to work with due to being a Gen 2 Melee Armored Trainee.















Fire emblem gamepedia fae